| Horse riding games are terribly helpful tools in helping | | | | circle, reverse or circle. |
| student riders learn more by building up inducement. As | | | | When the music stops, the riders will go to one of the |
| with the other kinds of learning, games foster play, | | | | ground pole parking lots while continuously walking or |
| which increases motivation. Incentive encourages | | | | running or cantering, etc. |
| students to engage in the act of gaining knowledge. | | | | Since the ground pole parking lots are one less than |
| Horse riding games are being employed by many | | | | the riders, one rider will be thrown out. The quantity of |
| instructors to motivate their scholars to engage more | | | | ground pole parking lots will be equal to the number of |
| in learning. Motivation increases when the student riders | | | | riders, so one pole will be taken away before the |
| play a game because games foster play. Play builds | | | | game starts again. By taking one ground pole, the |
| up inducement, which supports the educational process | | | | amount of ground pole parking lots will be one less |
| by providing incentive. With motivations, scholars are | | | | than the amount of riders. This game is played by |
| encouraged to engage in learning.Horse riding games | | | | older riders who can mount from the ground and small |
| are to be employed by many instructors to motivate | | | | riders with mounting blocks, who will be twinned with |
| their scholars to engage more in learning. Incentive | | | | the older riders. Commands are asked of the older |
| increases when the student riders play a game | | | | riders on the rail. |
| because games foster play. Play builds up inducement, | | | | When the teacher claims "halt" [*SCO], the older rider |
| which supports the training process by providing | | | | will stop on the rail. They can dismount while the young |
| motivation. With motivations, scholars are encouraged | | | | riders run from the center to their partners. The older |
| to engage in learning. | | | | riders will get the tiny riders on safely and then the |
| This basically means the more scholars are having a | | | | younger riders will race back to the mounting block. |
| great time with the lessons the more they gain | | | | The last team to get to the mounting block will be out. |
| knowledge. , it's important to integrate play in studying. | | | | The younger riders will then start their riding |
| Horse riding lessons can also be incorporated with | | | | commands. When the teacher claims "halt" [*SCO], the |
| horse riding games. | | | | older riders will run to the younger riders who will be |
| The following are examples of horse riding games. | | | | dismounting. The older riders will mount, while the |
| Musical Horses | | | | younger riders will run back to the mounting block. The |
| This game is played just like musical chairs. However, | | | | older riders will now be riding with no stirrups or in |
| instead of chairs, ground poles are used. The ground | | | | jockey style in small kids' ; stirrups. |
| poles will be placed parallel to each other, about eight | | | | The game will continue till only one team is left. |
| feet apart. This will create what will look like a "parking | | | | In horse riding games, riders are engaged in synthetic |
| lot" for horses. Just ensure that there is one less | | | | conflicts that are designed by rules. This results for the |
| ground pole parking lot than the quantity of players. | | | | riders to develop their strategic ability to gain the |
| Step 1. The riders will ride on the rail to music and must | | | | common goal. Horse riding games also promotes |
| do whatever is asked for - walk, trot, canter, halt, half | | | | interaction between riders. |